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PathFinder2DA*, Dijkstra, Breadth-First, Best-First and Depth-FirstFREEWARE. Windows NT/98/ME/2000/XP EXE (with complete C++ source code) v1.26 July 2004Send related correspondence to: products@intrafoundation.com PathFinder2D is an open-source experiment in various 2D shortest-path path-finding algorithms and techniques. Primary conversation about this software occurs in the newsgroup news://comp.ai.games. This software was written in C++ using MSVC++ 6 Professional SP5 + MS Platform SDK. All references to the timings of a “test” machine refer to an old Athlon 1.1ghz with 32/32kb L1 and 256kb L2 cache. This software was improved with the chatty help of:
New v1.16 maze examples generated by Daedalus 1.3 created by Walter D. Pullen - http://www.astrolog.org/labyrnth/maze.htm. NOTE: If you notice ANY bugs in this software (either observationally or in the source code) feel free to email. One of the ideas behind this software is to provide a set of reference examples to test production game code against. And to do that the code must be as accurate and bug free as possible. The Algorithms:
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Feel free to post any comments you have about this software.
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Why you're downloading it.
What you thought of it.
Any bugs you might have stumbled across, etc.
Any comments requiring a response might fare better in the forums however.
Name: Lewis Sellers URL: http:// Posted: 7/23/2003 2:13:50 PM Q: Really nice, but why is there no Linux version? A: Because you haven/t ported it yet? Seriously, I/d bought a copy of Linux and BSD but all they wanted to do on my computers if GPF/d ... so I never used them much. Name: Amit Patel URL: http://www-cs-students.stanford.edu/~amitp/ Posted: 6/29/2003 5:39:32 PM Looks nice! |