The schedule for this series is:
Fourth World
3D Strategic wargame simulation.
Fourth World II
Immediate but rather large follow-up sequal requiring several CDs or DVD. Uses enhanced engine from I.
The Wars in Darkness
Immersive first-person division-based multiplayer future-war simulation. Uses adapative AI story generation. Based in same universe a few generations after II.
Windows 98, Windows ME, Windows 2000 and Windows XP.
Minimum Hardware Specs:
PII 300mhz
3D Accelerator card (GeForce IIMX or better)
1.5GB free hard drive space
(At current there are no hard plans to have ports for MacOS, Linux, X-Box or the Playstation 2. Never-the-less certain design choices are being made with future ports to these platforms in mind. Console conversion may be rather problematic however due to their limitations relating to effective hard-drive space on the unenhanced out-of-the-box Playstation 2.)
There is no known history available.